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Becky Hewitt
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Game DesignerFlix Interactive
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Game Tester at Evolution Studios

Finding bugs and issues with the game, providing feedback to developers.

Game Tester at Blitz Games Studios

Finding bugs and issues with various games, providing feedback to developers.

Game Designer at Blitz Games Studios

Working on various games. Helping decide how the games work, including UI, combat and other gameplay. Helping to implement those decisions. Presenting games to clients.

Game Designer at Radiant Worlds

Working on the online RPG SkySaga. Helping decide how the game works, including UI, combat and other gameplay. Helping to implement those decisions.

Game Designer at Midoki Ltd

Working on mobile games inlcuding Plunder Pirates. Helping decide how the game works, including UI, combat and other gameplay. Helping to implement those decisions.

Game Designer
Flix Interactive

Working on Sea of Thieves and Eden Star. Helping decide how the game works, including UI, combat and other gameplay. Helping to implement those decisions.

I've been playing games since the late 1980s but didn't realise it was a valid career choice. So I didn't enter the games industry until 2006, when I left the field of science and got a job as a games tester.

 

English
Creative arts and design

Always be open to learning more. Resilience and perserverance are really important. The games industry is unstable so every so often you might find yourself out of a job and have to re-invent yourself. It's never too late to change career!

My Education
BSc (Hons) Biological Sciences
Birmingham University
UK
Biology
Wolverhampton Girls High School
More about me

Communicating ideas (in writing or verbally) is incredibly important, as is a willlingness to learn and evolve, as the games industry is always changing. Most designers are expected to be familiar with a game engine, but you can learn that on the job or at home. Organisational skills are also important and is an understanding of game design theory - but that can also be learned on the job or at home.

Mainly on the job, but also Udemy courses on Unreal engine, making games at home, reading game design articles (Gama Sutra website, GDC) and books. Many people also start out modding existing games.

I didn't really know, just that I enjoyed art and science!

I'm glad I started in game testing as it's a great place to start in the industry, but I wish I had changed career when I was younger!

 
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